The “streamlined rendering techniques” likely refers to a special feature built into the AMD Radeon graphics processor of the Pro where games only have to render approximately half of the pixels of standard 4K. That’s still around 4 million individual pixels, which is twice what you get from a native 1080p image - hence the need for a more powerful CPU and GPU in the Pro. When we decode Cerny’s high-elven language, we can break down some of what is happening (with some help from the smart folks over at Digital Foundry). “When coupled with best-in-breed temporal and spatial anti-aliasing algorithms, the results can be astonishing.” “With PS4 Pro, our strategy has instead been to foster streamlined rendering techniques that can take advantage of custom hardware,” he said. And since you probably only ever play console games with your naked eye, that perceived reality is all that will matter to you.Īs for the specific sorcery that the PS4 Pro uses to accomplish that? Well, Cerny alluded to those during his on-stage talk.
It wants to use the special, baked-in features of the Pro to give players an experience that will looks indistinguishable from 4K to the naked eye. “It’s not native 4K. But as you see for yourself, it’s perceptively so close that you wouldn’t be able to see the difference.”įor Sony, that is the key.
“There’s a lot of magic sauce happening,” Guerrilla Games managing director Hermen Hulst said during a roundtable with reporters yesterday. Image Credit: Harrison Weber, VentureBeat